New Document
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="">
<META NAME="Keywords" CONTENT="">
<META NAME="Description" CONTENT="">
<style>
  html, body {
    height: 100%;
    padding: 0;
    margin: 0;
    background: #000;
  }
  canvas {
    position: absolute;
    width: 100%;
    height: 100%;
  }
</style>


<canvas id="pinkboard"></canvas>
<script>
  /*
  • Settings
    */

    var settings = {
      particles: {
        length: 500, // maximum amount of particles
        duration: 2, // particle duration in sec
        velocity: 100, // particle velocity in pixels/sec
        effect: -0.75, // play with this for a nice effect
        size: 30, // particle size in pixels
      },
    };
    /*
  • RequestAnimationFrame polyfill by Erik Möller
    */

    (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
      /*
      * Point class
      */
      var Point = (function() {
      function Point(x, y) {
      this.x = (typeof x !== 'undefined') ? x : 0;
      this.y = (typeof y !== 'undefined') ? y : 0;
      }
      Point.prototype.clone = function() {
      return new Point(this.x, this.y);
      };
      Point.prototype.length = function(length) {
      if (typeof length == 'undefined')
      return Math.sqrt(this.x * this.x + this.y * this.y);
      this.normalize();
      this.x *= length;
      this.y *= length;
      return this;
      };
      Point.prototype.normalize = function() {
      var length = this.length();
      this.x /= length;
      this.y /= length;
      return this;
      };
      return Point;
      })();
      /*
      * Particle class
      */
      var Particle = (function() {
      function Particle() {
      this.position = new Point();
      this.velocity = new Point();
      this.acceleration = new Point();
      this.age = 0;
      }
      Particle.prototype.initialize = function(x, y, dx, dy) {
      this.position.x = x;
      this.position.y = y;
      this.velocity.x = dx;
      this.velocity.y = dy;
      this.acceleration.x = dx * settings.particles.effect;
      this.acceleration.y = dy * settings.particles.effect;
      this.age = 0;
      };
      Particle.prototype.update = function(deltaTime) {
      this.position.x += this.velocity.x * deltaTime;
      this.position.y += this.velocity.y * deltaTime;
      this.velocity.x += this.acceleration.x * deltaTime;
      this.velocity.y += this.acceleration.y * deltaTime;
      this.age += deltaTime;
      };
      Particle.prototype.draw = function(context, image) {
      function ease(t) {
      return (--t) * t * t + 1;
      }
      var size = image.width * ease(this.age / settings.particles.duration);
      context.globalAlpha = 1 - this.age / settings.particles.duration;
      context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
      };
      return Particle;
      })();
      /*
      * ParticlePool class
      */
      var ParticlePool = (function() {
      var particles,
      firstActive = 0,
      firstFree = 0,
      duration = settings.particles.duration;
      function ParticlePool(length) {
      // create and populate particle pool
      particles = new Array(length);
      for (var i = 0; i < particles.length; i++)
      particles[i] = new Particle();
      }
      ParticlePool.prototype.add = function(x, y, dx, dy) {
      particles[firstFree].initialize(x, y, dx, dy);
      // handle circular queue
      firstFree++;
      if (firstFree == particles.length) firstFree = 0;
      if (firstActive == firstFree ) firstActive++;
      if (firstActive == particles.length) firstActive = 0;
      };
      ParticlePool.prototype.update = function(deltaTime) {
      var i;
      // update active particles
      if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
      particles[i].update(deltaTime);
      }
      if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
      particles[i].update(deltaTime);
      for (i = 0; i < firstFree; i++)
      particles[i].update(deltaTime);
      }
      // remove inactive particles
      while (particles[firstActive].age >= duration && firstActive != firstFree) {
      firstActive++;
      if (firstActive == particles.length) firstActive = 0;
      }
      };
      ParticlePool.prototype.draw = function(context, image) {
      // draw active particles
      if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
      particles[i].draw(context, image);
      }
      if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
      particles[i].draw(context, image);
      for (i = 0; i < firstFree; i++)
      particles[i].draw(context, image);
      }
      };
      return ParticlePool;
      })();
      /*
      * Putting it all together
      */
      (function(canvas) {
      var context = canvas.getContext('2d'),
      particles = new ParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration, // particles/sec
      time;
      // get point on heart with -PI <= t <= PI
      function pointOnHeart(t) {
      return new Point(
      160 * Math.pow(Math.sin(t), 3),
      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
      );
      }
      // creating the particle image using a dummy canvas
      var image = (function() {
      var canvas = document.createElement('canvas'),
      context = canvas.getContext('2d');
      canvas.width = settings.particles.size;
      canvas.height = settings.particles.size;
      // helper function to create the path
      function to(t) {
      var point = pointOnHeart(t);
      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
      return point;
      }
      // create the path
      context.beginPath();
      var t = -Math.PI;
      var point = to(t);
      context.moveTo(point.x, point.y);
      while (t < Math.PI) {
      t += 0.01; // baby steps!
      point = to(t);
      context.lineTo(point.x, point.y);
      }
      context.closePath();
      // create the fill
      context.fillStyle = '#ea80b0';
      context.fill();
      // create the image
      var image = new Image();
      image.src = canvas.toDataURL();
      return image;
      })();
      // render that thing!
      function render() {
      // next animation frame
      requestAnimationFrame(render);
      // update time
      var newTime = new Date().getTime() / 1000,
      deltaTime = newTime - (time || newTime);
      time = newTime;
      // clear canvas
      context.clearRect(0, 0, canvas.width, canvas.height);
      // create new particles
      var amount = particleRate * deltaTime;
      for (var i = 0; i < amount; i++) {
      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
      var dir = pos.clone().length(settings.particles.velocity);
      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
      }
      // update and draw particles
      particles.update(deltaTime);
      particles.draw(context, image);
      }
      // handle (re-)sizing of the canvas
      function onResize() {
      canvas.width = canvas.clientWidth;
      canvas.height = canvas.clientHeight;
      }
      window.onresize = onResize;
      // delay rendering bootstrap
      setTimeout(function() {
      onResize();
      render();
      }, 10);
      })(document.getElementById('pinkboard'));
      </script>
      </BODY>
      </HTML>
    

演示:aixin.mov

BYV.png